I began the remake intimately familiar with all of Isaac Clarke’s strengths and weaknesses. By replaying the first, I not only refreshed my memory on where every scare happens, but also became too comfortable with its systems from the jump. What I regret most is that I robbed myself of what the new version of Dead Space sets out to do: create newfound fear and tension. “Wait, is this the part where you see the guy bashing his head against the wall? Yup, there it is!” or “Oh, here comes that moment! Unless they take it out … they wouldn’t do that, right?” Image used with permission by copyright holder Or worse, I was waiting for moments that I didn’t recognize. As I stalked (or rather was stalked) through the halls of the USG Ishimura, I constantly found myself looking for moments I recognized. Within the first few hours of playing the remake, I began to realize my mistake. We were all well aware that this was going to be on the more faithful side of the remake spectrum, as opposed to something like Final Fantasy 7 Remake, with the core experience staying largely untouched. There are a few annoyances and moments where it shows its age in terms of design and technical limitations, but they are quite few and far between. The 2008 version of Dead Space is still a rock-solid game.
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